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It’s actually easier despite the -15 block per turn because you don’t have to wait till you draw and play Barricade. You can also make this deck with Calipers instead of Barricade. Headbutt can be a good way of reusing Entrench. You just want to cast Entrench as much as possible to double any block you saved over from the previous turn as well as any you generated this turn. This can easily get you to having much more block than the enemy can do in damage (except the heart that can scale beyond your maximum block). Most notably, it can give extra block when combined with Rage. It can do extra damage when combined with Juggernaut. It can be both a defence card and a finisher in a Demon Form deck since it benefits from strength (like all attacks do). It can be a way of getting block in a Clash deck without having to add more skills. Iron Wave isn’t itself an archetype but there are some synergies you should be aware of. When playing this deck against the Awakened One, remember that you’ll need to keep a way of applying Vulnerable (if you’re using Dropkick) to continue to combo after it comes back to life. Note also that being able to store more cards in hand means you don’t have to thin down as much, so Runic Pyramid can be good for this deck. You don’t need to have a thin deck (though it does make this faster), because Ironclad can thin down his deck mid-combat with cards like True Grit, Burning Pact, and Fiend Fire. There are some substitutes for Dropkick like Flash of Steel and Finesse, or you can create a second Dropkick during combat with Dual Wield. You need to have two, because a card can’t draw itself with its own draw effect.
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There are no other cards in your deck / discard pile to draw except for these.Each has net cost of zero and draws a card.The way this combo deck works is that you can play two cards over and over as long as When upgraded this can give you two extra Clashes for massive damage. Use cards like Sever Soul or Second Wind as a way of removing statuses that enemies put into your deck. Don’t take too many expensive skills or powers. Prior to Ascension 10 (which adds an unremovable curse into your starting deck) Clash can be an archetype on its own. ClashĬlash can be a good early card since you can just play the defends you draw (even if this means over-defending) and still hit harder than 2 strikes for the cost of 0. Hemokinesis (for early damage), Combust (for area damage) and Offering are already strong cards, so if you find yourself with some of these in your deck then you can take Rupture as a way to scale up. The self-harm archetype has been buffed recently with Rupture+ now giving 2 strength each time and Hemokinesis now only costing 2HP even when not upgraded. Other cards that scale with strength like Heavy Blade and Pummel can also be used. Other strength gain can be added where appropriate – Flex if you have enough draw to get it at the right times Limit Break is always fine, even if not upgraded. you do want to remove cards and not add cards too often) since you need to draw your Inflames. This aggressive strength deck is thinner than the above deck (i.e. Standard suggestions for aggro decks also apply – Rage+, Battle Trance, Headbutt, Shockwave. The drawbacks of these cards don’t matter since you rarely cycle through your whole deck. You want only a small number of most powerful defensive cards for their cost – Ghostly Armor, Power Through, Impervious. Alternatively if you can keep your whole deck clear of curses and statuses, Clash can be a good way of dealing damage for no energy since this is a high cost deck. Supporting cast: This deck likes to use Evolve if it can get one because Wild Strike is a strike. This deck is aggressive and thick – remember not to remove any strikes, and don’t let the vampires replace them with bites. You want at least one extra energy (potentially play 2 perf strikes in one turn). You need as many Perfected Strikes (upgraded) as you can get and also any other cards that have Strike in the name to increase their damage. Guide to Simplified Modern Ironclad Perfected Strike